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STAGE Glossary

Method

TermDefinitionAvoid
STAGEA human-directed method for systems-oriented, tool-mediated, agent-operable, governed, and evidence-backed game engineering.AI-first architecture, autonomous developer
DirectionAccountable human intent governing goals, priorities, taste, and acceptance.Prompt
DelegationExplicit authority granted to an agent for a bounded class of actions.Autonomy
Operation authorityPermission for one proposed mutation at its actual scope. It may be narrower than ownership or provenance of the containing artifact.Whole-file permission inferred from one field repair
ProvenanceEvidence about the origin, derivation, or responsibility of state. Provenance informs an authority decision but does not itself grant permission to mutate.Authorization
Safety KernelEight universal rules protecting human authority, existing work, canonical sources, truthful evidence, and reversibility. It requires no STAGE artifact.Full STAGE repository, conformance checklist
Delivery loopThe recommended Frame -> Inspect -> Plan -> Build -> Rehearse -> Judge -> Checkpoint sequence for one project-native change. Steps may combine or repeat.Mandatory ceremony
Stage Director's FlowOptional Cue -> Dialogue -> Ready -> Active -> Rehearsal -> Director's Call -> Checkpointed control loop for selecting and judging solo human-agent work around the delivery loop.Sprint framework, mandatory ticket system
Director's CallAccountable human disposition after a fair rehearsal: accept, revise, reject, or defer. It is separate from mechanical check status.Automated acceptance, agent approval
RehearsalRepeatable execution used to gather claim-matched evidence before accepting a change.Test, when visual, runtime, or interactive evidence is also required
CheckpointA known source-control state from which work can be accepted or safely reversed.Backup
Project Context SpineSmallest versioned source chain a fresh agent follows for operating rules, project direction, canonical detail, and active work coordinates.Transcript archive, duplicated handbook
Task HandoffDisposable revision-bound bridge carrying unfinished execution state across a task boundary.Project memory, source of truth
Orientation CheckRead-only fresh-task reconciliation of repository coordinates, authority, protected state, current outcome, next action, and verification gates before mutation.Context score, agent self-certification
Orientation workflowExplicit stage-orient route that performs an Orientation Check and stops after reporting the safe next action.Automatic setup, implicit delivery prerequisite
Verification workflowExplicit stage-verify route that checks an existing delta, revision, artifact, or claim without repairing failures.Fix loop, retry-until-green
Human documentation interfaceDerived reading surface built from selected canonical repository sources.Second handbook, generated source of truth
Work-item branchShort-lived branch and isolated worktree for one Ready item, with declared path ownership and integration order.Permanent subsystem branch, hidden agent workspace
Path leaseTemporary declaration that one active mutator owns a path or asset family, exclusively when its format or tool makes concurrent edits unsafe.Permanent code ownership, permission to broaden scope
Product release versionHuman-approved player-facing release identity under the project's declared compatibility rule.Exact source revision, quality score
Build identityExact source and environment coordinates for one binary, including revision and dirty state.Product release version alone
Data contract versionIndependent compatibility version for a save, content catalog, network protocol, mod API, or artifact schema.Product release version
Gameplay Design DialogueHuman-led discussion that recovers intent, exposes assumptions and tradeoffs, and produces a human-approved gameplay hypothesis before substantial implementation of a new or materially changed premise.Agent silently invents the game, design questionnaire dump
Human-approved gameplay hypothesisBounded statement of target context, fantasy, verbs, intended experience, short loop, first-minute understanding, success, failure, and stop conditions accepted by the accountable human designer.Generated feature list, permission to keep working
Player Experience GateHuman decision to accept, block, or defer expansion of a new or materially changed player-facing loop after direct play of the real game.Automated gameplay test, fun score
Thin complete loopSmallest player-facing slice containing production input, presentation, feedback, objective, success or failure, and continuation needed to judge the experience hypothesis.Architecture skeleton, hidden debug path
Player-System Evidence LoopDiagnostic trace of what the player must perceive, decide, do, read, learn, and adapt to across one repeated systems-heavy activity. It organizes hypotheses and claim-matched evidence; it is not a score or universal model of fun.Fun formula, theory checklist
Smallest complete decisionNarrowest production slice containing the alternatives, information, input, feedback, consequence, explanation, recovery, and continuation needed to judge one material player decision.Isolated rule, UI mockup, automated policy alone
Earned InfrastructurePersistent tooling, abstractions, operations, or product surfaces retained because an observed recurring job, risk, or named consumer justifies their cost.Maturity feature, mandatory tooling
Maintainer LaboratoryThis repository's optional schemas, profiles, migrations, studies, behavior probes, and release machinery. Ordinary game delivery does not adopt it by default.Safety Kernel
Release versionCompatibility and capability version of STAGE's public method and plugin contract. It does not encode proof, adoption, or maturity.Empirical score
Artifact schema versionVersion declared by a project map or case-study record, independent from the STAGE method release.STAGE release version

Claims And Evidence

TermDefinitionAvoid
Production consumerThe actual caller, runtime subsystem, engine loop, input route, middleware, authoring tool, platform, or player path consuming changed behavior.Nearby preview that omits material behavior
Consumer-complete verificationThe smallest truthful evidence route containing the production consumer and every integration or environmental boundary material to the claim. It is not automatically a full-game test.Maximum test scope, nearest passing test
Evidence coordinatesEvidence class, provenance, scope, outcome, revision, effective toolchain, and material limitations.Result
Evidence receiptOptional durable record connecting a claim to evidence and uncertainty for a named consumer.Required proof package
Quality gateOne selected check or human decision boundary protecting a material claim. STAGE groups gates as Source, Model, Engine, Consumer, Distribution, and Director without treating them as a maturity ladder.Universal quality score, green game
Behavior probeFresh consumer-level agent invocation used to observe packaged routing, stopping, authority, or response behavior. It is model- and toolchain-bound and semantically human-judged.Unit test, release proof
Mechanical input rehearsalScripted or virtual-device execution showing that a production input path reaches an outcome without claiming human usability or feel.Playtest
Synthetic playerAutomated policy exploring the observations, actions, and utility function it encodes. It supports mechanical and strategy-space claims, not human comprehension, feeling, or fun.Representative player
Decision-bearing artifact consumerA concrete person, tool, or operation needing durable output to compare, audit, release, retain, or make a decision the live project cannot serve.Reviewers, human and AI review, standing capability
Player-build evidenceRevision-bound evidence that an engine assembled a standalone artifact, without implying launch, performance, signing, distribution, or release acceptance.Release build

Optional Contracts

TermDefinitionAvoid
Optional contractA normative interoperability interface applying only after deliberate adoption. More adopted contracts do not imply a better project.Maturity level
Project mapOptional human-readable overview of direction, native architecture, operations, ownership, evidence, risks, and decision rights.Required architecture document
Project manifestMachine-readable companion to an adopted project map.Agent config required for delivery
Map profileProportional map depth: compact, standard, or extended.Maturity level
Named operationDeclared project action with purpose, capabilities, preconditions, effects, safety, completion signal, and claim boundary.Command name alone
Operation statedocumented, available, passed, failed, inconclusive, unavailable, or not attempted.Test status without scope
Operation capabilityExecution-environment affordance such as graphics, editor interactivity, network, credentials, or middleware connectivity.Project precondition
Formal sourceRepository state treated as immutable evidence during an external study.Working copy
Rehearsal copyDisposable exact-revision copy used when tools may import, compile, cache, or generate state.Source-control branch
Target-maintainer reviewResponse from authority for the project being studied, separate from the STAGE researcher's conclusion.Researcher acceptance
Researcher dispositionSTAGE researcher's decision to retain, reject, or synthesize a study as evidence. It cannot grant project adoption.Target-maintainer review

Human-facing STAGE terms use spaces or hyphens for readability. Project-map 0.3 manifests use the exact snake_case enum spellings declared by their schema, such as not_attempted, project_generated, external_generated, and external_vendored. The two forms name the same concepts.

Visual Work

TermDefinitionAvoid
Visual workOrdinary implementation, diagnosis, inspection, or polish whose truth depends on production rendering or presentation over time.Separate STAGE workflow
Native inspection surfaceExisting engine or game route containing the production consumer and material context needed by one visual question.Engine-native by location alone
Production-integrated galleryOptional game or authoring feature such as an almanac, codex, bestiary, model viewer, or world previewer that reuses canonical production content for an independent player, author, or recurring developer job.STAGE evidence product
Project-native capture/exportScreenshot, motion clip, comparison, build, or decision record produced through project or engine tooling for a named consumer.Default contact sheet
Fixed seedPermanent procedural coordinate retained for replay or regression.Favorite seed
Exploratory seedBounded random sample used to discover variation and outliers; it becomes permanent only through explicit promotion.Random run without bounds

A still does not establish continuous motion, a clip does not establish input feel, and a gallery supports only the production consumers and material context it actually contains. Human product authority accepts visuals, audio, feel, balance, pacing, and fun.

Project Surfaces

TermDefinition
Intent surfaceData, documents, assets, and tools expressing desired content or behavior.
Runtime surfaceMutable state and lifecycle through which the project realizes intent.
Operation surfaceStable command or tool through which a human or agent inspects or changes project state.
Evidence surfaceRepeatable way to observe whether a bounded claim is true.
Ownership boundaryDeclared distinction among human, project-generated, external, runtime, legacy, and unresolved artifacts.
Effective toolchainActual executable, editor, middleware, and version that produced evidence.
Unresolved authorityState permitting safe inspection but blocking the proposed mutation whose authority boundary is unresolved. It does not erase separate narrow authority that preserves the unresolved state.

Roles

TermDefinition
DirectorHuman or accountable group holding final product authority.
AgentDelegated computational contributor able to inspect, reason, use tools, and modify project artifacts.
Domain ownerCode or module with authoritative responsibility for a game concept or lifecycle.
Engine shellEngine-bound rendering, physics, input, audio, persistence, and integration around game decisions.

Common Ambiguities

  • Test may mean automated assertion, runtime smoke, visual inspection, or playtest. Name the evidence class.
  • Config may mean authored intent, runtime debug state, or fallback default. Name the source and lifecycle.
  • Generated may mean source generation, middleware output, runtime procedural content, or editor-created assets. Name the owner and regeneration policy.
  • Available is not synonymous with executed or passed. Use the operation state.
  • Done may mean implemented, mechanically checked, human accepted, or checkpointed. State which boundary was reached.
  • Baseline may mean an authored reference, deterministic starting state, or accepted visual evidence. Name the kind and owner.